Aug 17 2009
Speedball 2 bettered the original, and that was no mean feat. The first had broken all the rules of sports games, wrapping Rollerball inspired graphics around a vertically-scrolling, fast-paced game of air-hockey.
In the sequel, the playing arena was three screens wide and six screens high (by this time, the Atari ST had all but bitten the dust and the Amiga’s horizontal scrolling was much better) which meant the game was much more strategic. The addition of point scoring stars on the wall (with a cool trumpet sound as you hit them) was superb and the pinball ramp on either side, which multiplied your points, meant that games could change in mid-flow.
Speedball 2 also went into much more detail with the players statistics and you could upgrade individual skills, players, positions, and defensive, midfield and attacking zones. With two divisions, knockout, league and challenge options, Speedball 2 still stands as one of the best sports games ever made.
(A typical Bitmap touch was the stretcher coming on to pick up injured players while a hawker in the crowd shouted “Ice Cream, Ice Cream.” Although this was missing from theMegadrive / Genesis version, pictured to the left.)
“There is absolutely nothing to fault in Speedball 2, the people involved have produced a sequel which far exceeds any of my high expectations and, in the process, have created a game which is, without doubt, a classic.”
The single-button, 8-way joystick was the Amiga’s primary gaming controller and Speedball 2 layered sublime subtleties atop these basic commands with curves and swerves adding to the attacking complexity.
Speedball 2 cemented The Bitmap Brothers’ reputation for releasing polished and playable best-sellers. They continued to market themselves as well as their games, imbuing each title with Bitmap charm, despite the difference in genres.
(from the Virgin-published Megadrive version)
A violent quasi-legal future sport with one rule: slam a solid steel ball into your opponent’s goal.
The only thing tougher than the brutal blood-sport is the thugs who play it.
And they don’t come any tougher than Brutal Deluxe, new faces at the bottom of the league, thirsting for blood and hungry for success.
Welcome to the year 2100…
And to the only game in town: Speedball 2. The original game – which evolved from a barbaric street fracas – was phased out five years ago in 2095 due to widespread corruption. Now, with the creation of the Speedball Players’ Association and the newly formed 16-team World Speedball League, Speedball 2 preserves the outrageous violence of the original game – the supreme factor of its universal appeal – in a radical 22nd century arena setting where you can snap up extra points and power-charged weaponry.
Your team, Brutal Deluxe, is the League’s doormat – sitting at the bottom of the WSL’s Division 2. But now, you’re in charge – and an entire team’s future is in your hands…
Released on Amiga, Atari ST, PC, Commodore 64, NES, Sega Master System,
Sega Megadrive, Gameboy, CD32 and Gameboy Advance.
Speedball 2 Playguide
from the Bitmap Brothers’ Website
|This advice is applicable to League, Cup and Knockout matches.
This is very difficult and only for the seasoned player. Money is crucial as you may be up against Division one teams by the third round and will have to get your statistics somewhere near theirs to have a chance of winning.
Playing the Match
|Go For Score Multiplier
This will multiply the points awarded for scoring goals, injuring players, and any bonus points which you score. Be careful when playing against teams of high intelligence as they will take the ball from you and use the multiplier themselves. Go for Lethal Bounce
Again, as above, be careful as they will tackle and use the ball against you. Is most effective when play field is multiplied, as it will travel through more players.
Go for Stars
Go for Money
Go for Bounce Domes
When under computer control the goalie will always block the ball, therefore don’t move the goalie until he is the nearest man to the ball. Swerve
Use swerve shots against the opponent’s goalie as this confuses them.
Don’t go for the manic token unless you are very good and in possession of the ball. When the ball is electrified and the opposition has it, go for the Grab ball token, if available.